Casual Video Games as Training Tools for Attentional Processes in Everyday Life
Document Type
Article - Open Access
Publication Title
Cyberpsychology, Behavior, and Social Networking
Publication Date
11-2015
Repository Citation
Stroud, M.,
&
Whitbourne, S.
(2015). Casual Video Games as Training Tools for Attentional Processes in Everyday Life. Cyberpsychology, Behavior, and Social Networking, 18(11), 654-660.
Available at: https://scholarworks.merrimack.edu/tolle/106