EDSIG Conference on Information Systems & Computing Education
Learning-by-doing has long been a tradition in the technology disciplines. It is the "hands-on" work, combined with student reflection, feedback and assessment, that reinforces theory into practice. Over the past 40 years, experiential learning (EL) in higher education has grown beyond in-class assignments to include internships, cooperative education, team-based learning, project-based learning, community engagement, service learning, international and study-away experiences, capstone projects and research opportunities. This paper provides an overview of experiential education theory and practice in the undergraduate technology disciplines, and presents examples of how experiential learning practices have evolved over time at a medium-sized institution in the Northeast USA. In addition, this paper offers instructors theoretical strategies to improve the hands-on work that is likely already present in their courses.
Stuetzle, C. S.,
Kissel, Z. A.,
(2020). Experiential Learning in the Technology Disciplines February 2020. EDSIG Conference on Information Systems & Computing Education
Available at: https://scholarworks.merrimack.edu/cs_facpub/18