Abstract
Carcassonne is a tile-placing game where players take turns choosing a tile from a stack and attempting to create a city, road or a meadow. In addition to this, there is a river expansion pack that has river tiles to be placed. This paper focuses on how many different layouts or configurations of the river expansion pack can be created. It also discusses the Matlab code adapted to create a simulation of possible configurations of the river expansion pack.
Recommended Citation
DeWyngaert, Emilia
(2019)
"Behind the Tiles: Mathematics of Carcassonne,"
Across the Bridge: The Merrimack Undergraduate Research Journal: Vol. 1, Article 8.
Available at:
https://scholarworks.merrimack.edu/atb/vol1/iss1/8